The ability to do things during a match is far greater than on Football Manager 2020 Mobile, which is really satisfying. The in-match experience is also excellent. This is particularly useful when playing on the iPad as you’re more inclined to move through the game quickly. No more wading through boring pre-season friendlies if you don’t want to. One feature I really like is the ability to simulate a result. This could be down to fat finger syndrome though! Furthermore, I found doing fairly basic things like switching players in-and-out of your starting lineup a bit frustrating. I missed the ability to “talk” to the player at half-time and full time too. As it is designed for a smaller screen, the lack of labeling on the main sidebar doesn’t always make it totally obvious where you need to go to perform a certain task. However, I did find some of the controls in the game slightly clunky. If you’ve played any version of Football Manager before, you will be able to find your way around this game pretty easily. It also succeeds in removing some of the full-versions more convoluted features. ![]() ![]() It provides much of the in-depth tactical, training and in-game functionality of the complete game, along with the ability to play on the go. ![]() It is a great offering, striking a balance between the more limited Mobile game and the commitment of the full version. I’ve been playing Football Manager 2020 Touch over the last couple of weeks. Football Manager 2020 Touch: Take The Game Anywhere
0 Comments
Leave a Reply. |